skip to main content
10.1145/3643834.3661608acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and Moods

Published: 01 July 2024 Publication History

Abstract

Tangible user interfaces (TUIs) have been applied to assess, communicate, or regulate human core affect, emotions, or moods. Previous studies identified TUIs as an innovative way to serve people’s affective needs. This review examines the design and evaluation of tangible interactive systems that focus on human core affect, emotions, and moods. We provide an overview of current studies. We summarize how tangibility can be leveraged to support affective interaction, and we propose the dimensions of tangible affective interaction, deriving guidelines for design. We highlight three main challenges: understanding tangible affective interaction within real-life scenarios, utilizing embodied interaction to express or influence affective states, and establishing benchmarks for evaluating tangible affective interfaces.

Supplemental Material

XLSX File
Appendix: included papers

References

[1]
Alaa A Abd-Alrazaq, Mohannad Alajlani, Ali Abdallah Alalwan, Bridgette M Bewick, Peter Gardner, and Mowafa Househ. 2019. An overview of the features of chatbots in mental health: A scoping review. International Journal of Medical Informatics 132 (2019), 103978. https://doi.org/10.1016/j.ijmedinf.2019.103978
[2]
Alexander T. Adams, Elizabeth L. Murnane, Phil Adams, Michael Elfenbein, Pamara F. Chang, Shruti Sannon, Geri Gay, and Tanzeem Choudhury. 2018. Keppi: A Tangible User Interface for Self-Reporting Pain. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (, Montreal QC, Canada,) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3173574.3174076
[3]
Affectiva. 2018. Affectiva Media Analytics. Retrieved January 27, 2023 from https://go.affectiva.com/affdex-for-market-research
[4]
Imtiaj Ahmed, Ville J. Harjunen, Giulio Jacucci, Niklas Ravaja, Tuukka Ruotsalo, and Michiel Spape. 2023. Touching virtual humans: Haptic responses reveal the emotional impact of affective agents. IEEE Transactions on Affective Computing 14, 1 (2023), 331–342. https://doi.org/10.1109/TAFFC.2020.3038137
[5]
Miguel Bruns Alonso, David V. Keyson, and Caroline C. M. Hummels. 2008. Squeeze, Rock, and Roll; Can Tangible Interaction with Affective Products Support Stress Reduction?. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction(TEI ’08). Association for Computing Machinery, New York, NY, USA, 105–108. https://doi.org/10.1145/1347390.1347413
[6]
Madeline Alsmeyer, Rosemary Luckin, and Judith Good. 2008. Developing a Novel Interface for Capturing Self Reports of Affect. In CHI ’08 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’08). Association for Computing Machinery, New York, NY, USA, 2883–2888. https://doi.org/10.1145/1358628.1358778
[7]
Leonardo Angelini, Maurizio Caon, Denis Lalanne, Omar Abou khaled, and Elena Mugellini. 2015. Towards an Anthropomorphic Lamp for Affective Interaction. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’15). Association for Computing Machinery, New York, NY, USA, 661–666. https://doi.org/10.1145/2677199.2687914
[8]
APA. 2023. APA Dictionary of Psychology. Retrieved January 27, 2023 from https://dictionary.apa.org/affect
[9]
APA. 2023. APA Dictionary of Psychology. Retrieved January 27, 2023 from https://dictionary.apa.org/emotion
[10]
APA. 2023. APA Dictionary of Psychology. Retrieved January 27, 2023 from https://dictionary.apa.org/mood
[11]
APA. 2023. APA Dictionary of Psychology. Retrieved January 27, 2023 from https://dictionary.apa.org/dimensional-theory-of-emotion
[12]
Saskia Bakker, Elise van den Hoven, and Berry Eggen. 2015. Peripheral interaction: characteristics and considerations. Personal and Ubiquitous Computing 19, 1 (2015), 239–254. https://doi.org/10.1007/s00779-014-0775-2
[13]
Madeline Balaam, Geraldine Fitzpatrick, Judith Good, and Rosemary Luckin. 2010. Exploring affective technologies for the classroom with the subtle stone. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI ’10). Association for Computing Machinery, New York, NY, USA, 1623–1632. https://doi.org/10.1145/1753326.1753568
[14]
Francisco Barbosa Escobar, Carlos Velasco, Kosuke Motoki, Derek Victor Byrne, and Qian Janice Wang. 2021. The temperature of emotions. PLOS ONE 16, 6 (June 2021), 1–28. https://doi.org/10.1371/journal.pone.0252408
[15]
Avi Barliya, Lars Omlor, Martin A Giese, Alain Berthoz, and Tamar Flash. 2013. Expression of emotion in the kinematics of locomotion. Experimental Brain Research 225 (2013), 159–176. https://doi.org/10.1007/s00221-012-3357-4
[16]
Lisa Feldman Barrett and Eliza Bliss-Moreau. 2009. Affect as a psychological primitive. Advances in Experimental Social Psychology 41 (2009), 167–218. https://doi.org/10.1016/S0065-2601(08)00404-8
[17]
C Daniel Batson, Laura L Shaw, and Kathryn C Oleson. 1992. Differentiating affect, mood, and emotion: Toward functionally based conceptual distinction. Emotions (1992), 294––326.
[18]
Susanne Bødker. 2006. When second wave HCI meets third wave challenges. In Proceedings of the 4th Nordic Conference on Human-Computer Interaction: Changing Roles (Oslo, Norway) (NordiCHI ’06). Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/1182475.1182476
[19]
Kirsten Boehner, Rogério DePaula, Paul Dourish, and Phoebe Sengers. 2005. Affect: from information to interaction. In Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (Aarhus, Denmark) (CC ’05). Association for Computing Machinery, New York, NY, USA, 59–68. https://doi.org/10.1145/1094562.1094570
[20]
Kirsten Boehner, Rogério DePaula, Paul Dourish, and Phoebe Sengers. 2007. How emotion is made and measured. International Journal of Human-Computer Studies 65, 4 (2007), 275–291. https://doi.org/10.1016/j.ijhcs.2006.11.016
[21]
Margaret M Bradley and Peter J Lang. 1994. Measuring emotion: the self-assessment manikin and the semantic differential. Journal of behavior therapy and experimental psychiatry 25, 1 (1994), 49–59. https://doi.org/10.1016/0005-7916(94)90063-9
[22]
Sophia Brueckner. 2018. Empathy Amulet: A Wearable to Connect with Strangers. In Proceedings of the 2018 ACM International Symposium on Wearable Computers(ISWC ’18). Association for Computing Machinery, New York, NY, USA, 248–253. https://doi.org/10.1145/3267242.3267301
[23]
Miguel Bruns, Stijn Ossevoort, and Marianne Graves Petersen. 2021. Expressivity in Interaction: a Framework for Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 163, 13 pages. https://doi.org/10.1145/3411764.3445231
[24]
Miguel Bruns Alonso, Michel Varkevisser, and David V. Keyson. 2012. Expressive Stress Relievers. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design(NordiCHI ’12). Association for Computing Machinery, New York, NY, USA, 761–764. https://doi.org/10.1145/2399016.2399134
[25]
Paul Bucci, Xi Laura Cang, Anasazi Valair, David Marino, Lucia Tseng, Merel Jung, Jussi Rantala, Oliver S. Schneider, and Karon E. MacLean. 2017. Sketching CuddleBits: Coupled Prototyping of Body and Behaviour for an Affective Robot Pet. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 3681–3692. https://doi.org/10.1145/3025453.3025774
[26]
Birgitta Cappelen and Anders-Petter Andersson. 2016. Health Improving Multi-Sensorial and Musical Environments. In Proceedings of the Audio Mostly 2016(AM ’16). Association for Computing Machinery, New York, NY, USA, 178–185. https://doi.org/10.1145/2986416.2986427
[27]
Dana R Carney, Amy JC Cuddy, and Andy J Yap. 2010. Power posing: Brief nonverbal displays affect neuroendocrine levels and risk tolerance. Psychological Science 21, 10 (2010), 1363–1368. https://doi.org/10.1177/0956797610383437
[28]
Mónica A. Carreño-León, J. Andrés Sandoval-Bringas, Israel Durán Encinas, Rafael Cosio Castro, Italia Estrada Cota, and Alejandro Leyva Carrillo. 2021. Managing emotions in autistic children through serious game with tangible interfaces. In 2021 4th International Conference on Inclusive Technology and Education (CONTIE) (La Paz, Mexico). IEEE, New York, NY, USA, 126–133. https://doi.org/10.1109/CONTIE54684.2021.00029
[29]
Meng Chen, Daisuke Katagami, and Katsumi Nitta. 2010. An experimental investigation of haptic interaction in online negotiation. In 2010 World Automation Congress (Kobe, Japan). IEEE, New York, NY, USA, 1–6.
[30]
Kyung Yun Choi, Jinmo Lee, Neska ElHaouij, Rosalind Picard, and Hiroshi Ishii. 2021. aSpire: Clippable, Mobile Pneumatic-Haptic Device for Breathing Rate Regulation via Personalizable Tactile Feedback. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI EA ’21). Association for Computing Machinery, New York, NY, USA, Article 372, 8 pages. https://doi.org/10.1145/3411763.3451602
[31]
Keywon Chung, Carnaven Chiu, Xiao Xiao, and Pei-Yu (Peggy) Chi. 2009. Stress Outsourced: A Haptic Social Network via Crowdsourcing. In CHI ’09 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’09). Association for Computing Machinery, New York, NY, USA, 2439–2448. https://doi.org/10.1145/1520340.1520346
[32]
Sheldon Cohen, Tom Kamarck, and Robin Mermelstein. 1983. A global measure of perceived stress. Journal of health and social behavior (1983), 385–396. https://doi.org/10.2307/2136404
[33]
Ansgar Conrad and Walton T. Roth. 2007. Muscle relaxation therapy for anxiety disorders: It works but how?Journal of Anxiety Disorders 21, 3 (2007), 243–264. https://doi.org/10.1016/j.janxdis.2006.08.001
[34]
Elizabeth Crane and Melissa Gross. 2007. Motion capture and emotion: Affect detection in whole body movement. In Affective Computing and Intelligent Interaction. Springer Berlin Heidelberg, Berlin, Heidelberg, 95–101. https://doi.org/10.1007/978-3-540-74889-2
[35]
J David Creswell. 2017. Mindfulness interventions. Annual review of psychology 68 (2017), 491–516. https://doi.org/10.1146/annurev-psych-042716-051139
[36]
Russell Cropanzano, Howard M Weiss, and Steven M Elias. 2003. The impact of display rules and emotional labor on psychological well-being at work. In Emotional and Physiological Processes and Positive Intervention Strategies. Vol. 3. Emerald Group Publishing Limited, Leeds, 45–89. https://doi.org/10.1016/S1479-3555(03)03002-6
[37]
Nele Dael, Marcello Mortillaro, and Klaus R Scherer. 2012. Emotion expression in body action and posture.Emotion 12, 5 (2012), 1085.
[38]
Claudia Daudén Roquet, Nikki Theofanopoulou, Jaimie L Freeman, Jessica Schleider, James J Gross, Katie Davis, Ellen Townsend, and Petr Slovak. 2022. Exploring Situated & Embodied Support for Youth’s Mental Health: Design Opportunities for Interactive Tangible Device. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 331, 16 pages. https://doi.org/10.1145/3491102.3502135
[39]
Marco De Meijer. 1989. The contribution of general features of body movement to the attribution of emotions. Journal of Nonverbal behavior 13 (1989), 247–268. https://doi.org/10.1007/BF00990296
[40]
Alwin de Rooij and Sara Jones. 2015. (E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment Creativity. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (Stanford, California, USA) (TEI ’15). Association for Computing Machinery, New York, NY, USA, 145–152. https://doi.org/10.1145/2677199.2680552
[41]
Pieter Desmet. 2002. Designing emotions.
[42]
Pieter Desmet. 2003. A multilayered model of product emotions. The design journal 6, 2 (2003), 4–13. https://doi.org/10.2752/146069203789355480
[43]
Pieter Desmet. 2005. Measuring emotion: Development and application of an instrument to measure emotional responses to products. Funology: From usability to enjoyment (2005), 111–123. https://doi.org/10.1007/1-4020-2967-5_12
[44]
Pieter Desmet, Martijn H Vastenburg, and Natalia Romero. 2016. Mood measurement with Pick-A-Mood: review of current methods and design of a pictorial self-report scale. Journal of Design Research 14, 3 (2016), 241–279. https://doi.org/10.1504/JDR.2016.079751
[45]
Ed Diener and Louis Tay. 2014. Review of the day reconstruction method (DRM). Social Indicators Research 116 (2014), 255–267. https://doi.org/10.1007/s11205-013-0279-x
[46]
Darren Edge and Alan F. Blackwell. 2016. Peripheral Tangible Interaction. Springer, Cham, 65–93. https://doi.org/10.1007/978-3-319-29523-7_4
[47]
Panteleimon Ekkekakis. 2012. Affect, mood, and emotion. In Measurement in sport and exercise psychology.Human Kinetics, Champaign, IL, 321–332. https://doi.org/10.5040/9781492596332.ch-028
[48]
Paul Ekman and Daniel Cordaro. 2011. What is meant by calling emotions basic. Emotion review 3, 4 (2011), 364–370. https://doi.org/10.1177/1754073911410740
[49]
Empatica. 2023. E4 wristband. Empatica. Retrieved March 14, 2023 from https://www.empatica.com/en-gb/research/e4/
[50]
Alexz Farrall, Jordan Taylor, Ben Ainsworth, and Jason Alexander. 2023. Manifesting Breath: Empirical Evidence for the Integration of Shape-changing Biofeedback-based Artefacts within Digital Mental Health Interventions. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (Hamburg, Germany) (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 497, 14 pages. https://doi.org/10.1145/3544548.3581188
[51]
Feng Feng, Dan Bennett, Zhi-jun Fan, and Oussama Metatla. 2022. It’s Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 428, 18 pages. https://doi.org/10.1145/3491102.3502003
[52]
Esther W. Foo, Lucy E. Dunne, and Brad Holschuh. 2021. User Expectations and Mental Models for Communicating Emotions through Compressive & Warm Affective Garment Actuation. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 5, 1, Article 10 (mar 2021), 25 pages. https://doi.org/10.1145/3448097
[53]
Howard S Friedman and Terry Miller-Herringer. 1991. Nonverbal display of emotion in public and in private: self-monitoring, personality, and expressive cues.Journal of Personality and Social Psychology 61, 5 (1991), 766. https://doi.org/10.1037/0022-3514.61.5.766
[54]
Carolina Fuentes, Valeria Herskovic, Iyubanit Rodríguez, Carmen Gerea, Maira Marques, and Pedro O Rossel. 2017. A systematic literature review about technologies for self-reporting emotional information. Journal of Ambient Intelligence and Humanized Computing 8 (2017), 593–606. https://doi.org/10.1007/s12652-016-0430-z
[55]
Sarah Gallacher, Jenny O’Connor, Jon Bird, Yvonne Rogers, Licia Capra, Daniel Harrison, and Paul Marshall. 2015. Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing(CSCW ’15). Association for Computing Machinery, New York, NY, USA, 891–902. https://doi.org/10.1145/2675133.2675170
[56]
Jose Maria Garcia-Garcia, María del Mar Cabañero, Victor M. R. Penichet, and María D. Lozano. 2019. EmoTEA: Teaching Children with Autism Spectrum Disorder to Identify and Express Emotions. In Proceedings of the XX International Conference on Human Computer Interaction (Donostia, Gipuzkoa, Spain) (Interacción ’19). Association for Computing Machinery, New York, NY, USA, Article 36, 8 pages. https://doi.org/10.1145/3335595.3335639
[57]
Elia Gatti, Giandomenico Caruso, Monica Bordegoni, and Charles Spence. 2013. Can the feel of the haptic interaction modify a user’s emotional state?. In 2013 World Haptics Conference (WHC) (Daejeon, Korea). IEEE, New York, NY, United States, 247–252. https://doi.org/10.1109/WHC.2013.6548416
[58]
William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity as a Resource for Design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Ft. Lauderdale, Florida, USA) (CHI ’03). Association for Computing Machinery, New York, NY, USA, 233–240. https://doi.org/10.1145/642611.642653
[59]
Daniel Gooch, Vikram Mehta, Blaine Price, Ciaran McCormick, Arosha Bandara, Amel Bennaceur, Mohamed Bennasar, Avelie Stuart, Linda Clare, Mark Levine, Jessica Cohen, and Bashar Nuseibeh. 2020. How are you feeling? Using Tangibles to Log the Emotions of Older Adults. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (Sydney NSW, Australia) (TEI ’20). Association for Computing Machinery, New York, NY, USA, 31–43. https://doi.org/10.1145/3374920.3374922
[60]
Sarah Graham, Colin Depp, Ellen E Lee, Camille Nebeker, Xin Tu, Ho-Cheol Kim, and Dilip V Jeste. 2019. Artificial intelligence for mental health and mental illnesses: an overview. Current psychiatry reports 21 (2019), 1–18. https://doi.org/10.1007/s11920-019-1094-0
[61]
James J Gross. 2015. Emotion regulation: Current status and future prospects. Psychological inquiry 26, 1 (2015), 1–26. https://doi.org/10.1080/1047840X.2014.940781
[62]
James J Gross and Oliver P John. 1995. Facets of emotional expressivity: Three self-report factors and their correlates. Personality and Individual Differences 19, 4 (1995), 555–568. https://doi.org/10.1016/0191-8869(95)00055-B
[63]
Frode Guribye and Tor Gjøsæter. 2018. Tangible Interaction in the Dentist Office. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (Stockholm, Sweden) (TEI ’18). Association for Computing Machinery, New York, NY, USA, 123–130. https://doi.org/10.1145/3173225.3173287
[64]
Frode Guribye, Tor Gjøsæter, and Christian Bjartli. 2016. Designing for Tangible Affective Interaction. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (Gothenburg, Sweden) (NordiCHI ’16). Association for Computing Machinery, New York, NY, USA, Article 30, 10 pages. https://doi.org/10.1145/2971485.2971547
[65]
Juvia P Heuchert and Douglas M McNair. 2012. Profile of Mood States 2nd Edition™. (2012). https://doi.org/10.1037/t05057-000
[66]
Kristina Höök. 2004. User-centred design and evaluation of affective interfaces: A two-tiered model. Springer Netherlands, Dordrecht, 127–160. https://doi.org/10.1007/1-4020-2730-3_5
[67]
Kristina Höök. 2009. Affective loop experiences: designing for interactional embodiment. Philosophical Transactions of the Royal Society B: Biological Sciences 364, 1535 (2009), 3585–3595. https://doi.org/10.1098/rstb.2009.0202
[68]
Kia Höök, Katherine Isbister, Steve Westerman, Peter Gardner, Ed Sutherland, Asimina Vasalou, Petra Sundström, Joseph Jofish Kaye, and Jarmo Laaksolahti. 2011. Evaluation of Affective Interactive Applications. Springer, Berlin, Heidelberg, 687–703. https://doi.org/10.1007/978-3-642-15184-2_36
[69]
Kristina Höök, Martin P. Jonsson, Anna Ståhl, and Johanna Mercurio. 2016. Somaesthetic Appreciation Design. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 3131–3142. https://doi.org/10.1145/2858036.2858583
[70]
Kristina Höök, Anna Ståhl, Martin Jonsson, Johanna Mercurio, Anna Karlsson, and Eva-Carin Banka Johnson. 2015. COVER STORYSomaesthetic design. Interactions 22, 4 (jun 2015), 26–33. https://doi.org/10.1145/2770888
[71]
Eva Hornecker and Jacob Buur. 2006. Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada) (CHI ’06). Association for Computing Machinery, New York, NY, USA, 437–446. https://doi.org/10.1145/1124772.1124838
[72]
Eva Hornecker, Trevor Hogan, Uta Hinrichs, and Rosa Van Koningsbruggen. 2023. A Design Vocabulary for Data Physicalization. ACM Trans. Comput.-Hum. Interact. 31, 1, Article 2 (nov 2023), 62 pages. https://doi.org/10.1145/3617366
[73]
Gijs Huisman. 2012. A Touch of Affect: Mediated Social Touch and Affect. In Proceedings of the 14th ACM International Conference on Multimodal Interaction(ICMI ’12). Association for Computing Machinery, New York, NY, USA, 317–320. https://doi.org/10.1145/2388676.2388746
[74]
Gijs Huisman and Aduén Darriba Frederiks. 2013. Towards Tactile Expressions of Emotion through Mediated Touch. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’13). Association for Computing Machinery, New York, NY, USA, 1575–1580. https://doi.org/10.1145/2468356.2468638
[75]
Yeup Hur and Frank G. Feltham. 2009. Urban Kinesic: A Gestural Interface for the Expression of Emotions through Bodily Movements. In Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group(OZCHI ’09). Association for Computing Machinery, New York, NY, USA, 417–420. https://doi.org/10.1145/1738826.1738913
[76]
Jörn Hurtienne, Christian Stößel, and Katharina Weber. 2009. Sad is heavy and happy is light: population stereotypes of tangible object attributes. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (Cambridge, United Kingdom) (TEI ’09). Association for Computing Machinery, New York, NY, USA, 61–68. https://doi.org/10.1145/1517664.1517686
[77]
Katherine Isbister, Kristina Höök, Michael Sharp, and Jarmo Laaksolahti. 2006. The Sensual Evaluation Instrument: Developing an Affective Evaluation Tool. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’06). Association for Computing Machinery, New York, NY, USA, 1163–1172. https://doi.org/10.1145/1124772.1124946
[78]
Katherine Isbister, Mike Karlesky, Jonathan Frye, and Rahul Rao. 2012. Scoop! a movement-based math game designed to reduce math anxiety. In CHI ’12 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1075–1078. https://doi.org/10.1145/2212776.2212389
[79]
Hiroshi Ishii and Brygg Ullmer. 1997. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI ’97). Association for Computing Machinery, New York, NY, USA, 234–241. https://doi.org/10.1145/258549.258715
[80]
Minna Isomursu, Marika Tähti, Soili Väinämö, and Kari Kuutti. 2007. Experimental evaluation of five methods for collecting emotions in field settings with mobile applications. International Journal of Human-Computer Studies 65, 4 (2007), 404–418. https://doi.org/10.1016/j.ijhcs.2006.11.007
[81]
Edmund Jacobsen. 1929. Progressive relaxation. (1929).
[82]
Natasha Jaques, Ognjen (Oggi) Rudovic, Sara Taylor, Akane Sano, and Rosalind Picard. 2017. Predicting Tomorrow’s Mood, Health, and Stress Level using Personalized Multitask Learning and Domain Adaptation. In Proceedings of IJCAI 2017 Workshop on Artificial Intelligence in Affective Computing(Proceedings of Machine Learning Research, Vol. 66), Neil Lawrence and Mark Reid (Eds.). PMLR, 17–33. https://proceedings.mlr.press/v66/jaques17a.html
[83]
Anita Jensen and Lars Ole Bonde. 2018. The use of arts interventions for mental health and wellbeing in health settings. Perspectives in public health 138, 4 (2018), 209–214. https://doi.org/10.1177/1757913918772602
[84]
Mengqi Jiang, Vijayakumar Nanjappan, Hai-Ning Liang, and Martijn ten Bhömer. 2022. GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-Based Interaction. Proc. ACM Hum.-Comput. Interact. 6, EICS, Article 168 (jun 2022), 23 pages. https://doi.org/10.1145/3534522
[85]
Monika Jingar and Helena Lindgren. 2019. Tangible Communication of Emotions with a Digital Companion for Managing Stress: An Exploratory Co-Design Study. In Proceedings of the 7th International Conference on Human-Agent Interaction(HAI ’19). Association for Computing Machinery, New York, NY, USA, 28–36. https://doi.org/10.1145/3349537.3351907
[86]
Victor Jupp. 2006. The Sage dictionary of social research methods. Sage, London, United Kingdom. 1–352 pages.
[87]
Daniel Kahneman, Alan B Krueger, David A Schkade, Norbert Schwarz, and Arthur A Stone. 2004. A survey method for characterizing daily life experience: The day reconstruction method. Science 306, 5702 (2004), 1776–1780. https://doi.org/10.1126/science.1103572
[88]
Elvin Karana, Elisa Giaccardi, Niels Stamhuis, and Jasper Goossensen. 2016. The Tuning of Materials: A Designer’s Journey. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (Brisbane, QLD, Australia) (DIS ’16). Association for Computing Machinery, New York, NY, USA, 619–631. https://doi.org/10.1145/2901790.2901909
[89]
Michael Karlesky and Katherine Isbister. 2014. Designing for the Physical Margins of Digital Workspaces: Fidget Widgets in Support of Productivity and Creativity. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction(TEI ’14). Association for Computing Machinery, New York, NY, USA, 13–20. https://doi.org/10.1145/2540930.2540978
[90]
Dorien Neema Koelemeijer and Franziska Maria Tachtler. 2016. Fear Division; Archiving the Intangible. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 309–312. https://doi.org/10.1145/2851581.2889465
[91]
Dongho Koo, Tania (Tee) C. O’Neill, Salih Berk Dinçer, Hin Kwan (Billy) Kwok, and Felicia Renelus. 2022. Immersive Emotions: Translating Emotions Into Visualization. In Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services (Vancouver, BC, Canada) (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA, Article 7, 4 pages. https://doi.org/10.1145/3528575.3551430
[92]
Zoltán Kövecses. 2003. Metaphor and emotion: Language, culture, and body in human feeling. Cambridge University Press, Cambridge, United Kingdom.
[93]
George Lakoff. 2014. Mapping the brain’s metaphor circuitry: metaphorical thought in everyday reason. Frontiers in Human Neuroscience 8 (2014), 958. https://doi.org/10.3389/fnhum.2014.00958
[94]
Gaël Laurans, Pieter MA Desmet, and Paul Hekkert. 2009. The emotion slider: A self-report device for the continuous measurement of emotion. In 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops. IEEE, New York City, United States, 1–6. https://doi.org/10.1109/ACII.2009.5349539
[95]
Sunmin Lee, (Wynnie) Wing Yi Chung, Emily Ip, and Thecla Schiphorst. 2014. The Laughing Dress: Evoking Prosocial Interaction among Strangers. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’14). Association for Computing Machinery, New York, NY, USA, 2143–2148. https://doi.org/10.1145/2559206.2581360
[96]
Rong-Hao Liang, Bin Yu, Mengru Xue, Jun Hu, and Loe M. G. Feijs. 2018. BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3174187
[97]
Chih-Lung Lin, Pei-Sheng Gau, Kuan-Jung Lai, Yu-Kaun Chu, and Chien-Hsu Chen. 2009. Emotion Caster: Tangible emotion sharing device and multimedia display platform for intuitive interactions. In 2009 IEEE 13th International Symposium on Consumer Electronics. IEEE, New York City, United States, 988–989. https://doi.org/10.1109/ISCE.2009.5156954
[98]
Regan L Mandryk, Kori M Inkpen, and Thomas W Calvert. 2006. Using psychophysiological techniques to measure user experience with entertainment technologies. Behaviour & information technology 25, 2 (2006), 141–158. https://doi.org/10.1080/01449290500331156
[99]
David Matsumoto, Seung Hee Yoo, and Johnny Fontaine. 2008. Mapping expressive differences around the world: The relationship between emotional display rules and individualism versus collectivism. Journal of Cross-Cultural Psychology 39, 1 (2008), 55–74. https://doi.org/10.1177/0022022107311854
[100]
Troy McDaniel and Sethuraman Panchanathan. 2020. Therapeutic haptics for mental health and wellbeing. Springer, Cham, Switzerland, 149–181. https://doi.org/10.1007/978-3-030-34230-2_6
[101]
Douglas M McNair, Maurice Lorr, and Leo F Droppleman. 1971. Manual profile of mood states. (1971).
[102]
Albert Mehrabian. 1996. Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in temperament. Current Psychology 14 (1996), 261–292. https://doi.org/10.1007/BF02686918
[103]
Edward Melcer and Katherine Isbister. 2016. Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (San Jose, California, USA) (CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 1430–1437. https://doi.org/10.1145/2851581.2892361
[104]
Johannes Michalak, Nikolaus F Troje, Julia Fischer, Patrick Vollmar, Thomas Heidenreich, and Dietmar Schulte. 2009. Embodiment of sadness and depression—gait patterns associated with dysphoric mood. Psychosomatic Medicine 71, 5 (2009), 580–587. https://doi.org/10.1097/PSY.0b013e3181a2515c
[105]
Jeffrey Conrath Miller and Zlatan Krizan. 2016. Walking facilitates positive affect (even when expecting the opposite).Emotion 16, 5 (2016), 775–785. https://doi.org/10.1037/a0040270
[106]
Kristin Neidlinger, Khiet P. Truong, Caty Telfair, Loe Feijs, Edwin Dertien, and Vanessa Evers. 2017. AWElectric: That Gave Me Goosebumps, Did You Feel It Too?. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (Yokohama, Japan) (TEI ’17). Association for Computing Machinery, New York, NY, USA, 315–324. https://doi.org/10.1145/3024969.3025004
[107]
Radoslaw Niewiadomski and Alessandra Sciutti. 2021. Multimodal Emotion Recognition of Hand-Object Interaction. In 26th International Conference on Intelligent User Interfaces. Association for Computing Machinery, New York, NY, USA, 351–355. https://doi.org/10.1145/3397481.3450636
[108]
Don Norman. 2004. Emotional design: Why we love (or hate) everyday things. Basic books, New York, NY, USA. 21–24 pages.
[109]
Eleuda Nunez, Masakazu Hirokawa, Monica Perusquia-Hernandez, and Kenji Suzuki. 2019. Effect on Social Connectedness and Stress Levels by Using a Huggable Interface in Remote Communication. In 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, New York, NY, USA, 1–7. https://doi.org/10.1109/ACII.2019.8925457
[110]
Matthew J Page, Joanne E McKenzie, Patrick M Bossuyt, Isabelle Boutron, Tammy C Hoffmann, Cynthia D Mulrow, Larissa Shamseer, Jennifer M Tetzlaff, Elie A Akl, Sue E Brennan, 2021. The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. Systematic Reviews 10, 1 (2021), 1–11. https://doi.org/10.1136/bmj.n71
[111]
Ana Paiva, Rui Prada, Ricardo Chaves, Marco Vala, Adrian Bullock, Gerd Andersson, and Kristina Höök. 2003. Towards Tangibility in Gameplay: Building a Tangible Affective Interface for a Computer Game. In Proceedings of the 5th International Conference on Multimodal Interfaces(ICMI ’03). Association for Computing Machinery, New York, NY, USA, 60–67. https://doi.org/10.1145/958432.958446
[112]
Jorge Peña and Meng Chen. 2017. Playing with power: Power poses affect enjoyment, presence, controller responsiveness, and arousal when playing natural motion-controlled video games. Computers in Human Behavior 71 (2017), 428–435. https://doi.org/10.1016/j.chb.2017.02.019
[113]
Erik Peper, I-Mei Lin, Richard Harvey, and Jacob Perez. 2017. How posture affects memory recall and mood. Biofeedback 45, 2 (2017), 36–41. https://doi.org/10.5298/1081-5937-45.2.01
[114]
Jesse Pepping, Sarah Scholte, Marnix van Wijland, Milan de Meij, Günter Wallner, and Regina Bernhaupt. 2020. Motiis: Fostering Parents’ Awareness of Their Adolescents Emotional Experiences during Gaming. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3419249.3420173
[115]
Rosalind W Picard. 1997. Affective Computing. MIT press, Cambridge, MA, United States.
[116]
Robert Plutchik. 2001. The nature of emotions: Human emotions have deep evolutionary roots, a fact that may explain their complexity and provide tools for clinical practice. American Scientist 89, 4 (2001), 344–350. https://doi.org/10.1511/2001.4.344
[117]
Richard E. Porter and Larry A. Samovar. 1996. Chapter 17 - Cultural influences on emotional expression: Implications for intercultural communication. In Handbook of Communication and Emotion, Peter A. Andersen and Laura K. Guerrero (Eds.). Academic Press, San Diego, 451–472. https://doi.org/10.1016/B978-012057770-5/50019-9
[118]
Gilang Andi Pradana, Adrian David Cheok, Masahiko Inami, Jordan Tewell, and Yongsoon Choi. 2014. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions. In Proceedings of the 5th Augmented Human International Conference (Kobe, Japan) (AH ’14). Association for Computing Machinery, New York, NY, USA, Article 14, 8 pages. https://doi.org/10.1145/2582051.2582065
[119]
Karyn Pravossoudovitch, Francois Cury, Steve G Young, and Andrew J Elliot. 2014. Is red the colour of danger? Testing an implicit red–danger association. Ergonomics 57, 4 (2014), 503–510. https://doi.org/10.1080/00140139.2014.889220
[120]
Sara Price, Nadia Bianchi-Berthouze, Carey Jewitt, Nikoleta Yiannoutsou, Katerina Fotopoulou, Svetlana Dajic, Juspreet Virdee, Yixin Zhao, Douglas Atkinson, and Frederik Brudy. 2022. The Making of Meaning through Dyadic Haptic Affective Touch. ACM Trans. Comput.-Hum. Interact. 29, 3, Article 21 (Jan 2022), 42 pages. https://doi.org/10.1145/3490494
[121]
Luis Roberto Ramos-Aguiar and Francisco Javier Álvarez Rodríguez. 2021. Teaching Emotions in Children With Autism Spectrum Disorder Through a Computer Program With Tangible Interfaces. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 16, 4 (2021), 365–371. https://doi.org/10.1109/RITA.2021.3125901
[122]
Iyubanit Rodríguez, Maria Karyda, Andrés Lucero, and Valeria Herskovic. 2018. Exploring Tangible Ways to Evaluate User Experience for Elders. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI EA ’18). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3170427.3188450
[123]
Yvonne Rogers. 2022. HCI theory: Classical, Modern, and Contemporary. Springer Nature, Switzerland. 113 pages. https://doi.org/10.1007/978-3-031-02197-8
[124]
James A Russell. 1980. A circumplex model of affect.Journal of Personality and Social Psychology 39, 6 (1980), 1161–1178. https://doi.org/10.1037/h0077714
[125]
James A. Russell. 2003. Core affect and the psychological construction of emotion. Psychological Review 110, 1 (01 2003), 145–172. https://doi.org/10.1037/0033-295x.110.1.145
[126]
Elena Sabinson, Isha Pradhan, and Keith Evan Green. 2021. Plant-Human Embodied Biofeedback (pheB): A Soft Robotic Surface for Emotion Regulation in Confined Physical Space. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (Salzburg, Austria) (TEI ’21). Association for Computing Machinery, New York, NY, USA, Article 89, 14 pages. https://doi.org/10.1145/3430524.3446065
[127]
Ofir Sadka and Alissa Antle. 2022. Interactive Technologies for Emotion Regulation Training: A Scoping Review. International Journal of Human-Computer Studies 168 (2022), 102906. https://doi.org/10.1016/j.ijhcs.2022.102906
[128]
Pedro Sanches, Axel Janson, Pavel Karpashevich, Camille Nadal, Chengcheng Qu, Claudia Daudén Roquet, Muhammad Umair, Charles Windlin, Gavin Doherty, Kristina Höök, and Corina Sas. 2019. HCI and Affective Health: Taking stock of a decade of studies and charting future research directions. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3290605.3300475
[129]
Anjali Sapra and Wallace S. Lages. 2021. Leveraging AR and Object Interactions for Emotional Support Interfaces. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, New York, NY, USA, 667–668. https://doi.org/10.1109/VRW52623.2021.00216
[130]
Ulrich Schimmack and Alexander Grob. 2000. Dimensional models of core affect: A quantitative comparison by means of structural equation modeling. European Journal of Personality 14, 4 (2000), 325–345. https://doi.org/10.1002/1099-0984(200007/08)14:4<325::AID-PER380>3.0.CO;2-I
[131]
Arielle AJ Scoglio, Erin D Reilly, Jay A Gorman, and Charles E Drebing. 2019. Use of social robots in mental health and well-being research: systematic review. Journal of medical Internet research 21, 7 (2019), e13322. https://doi.org/10.2196/13322
[132]
Christie N Scollon, Chu Kim-Prieto, and Ed Diener. 2003. Experience sampling: Promises and pitfalls, strengths and weaknesses. Journal of Happiness Studies 4, 1 (2003), 5–34. https://doi.org/10.1023/A:1023605205115
[133]
Jinsil Hwaryoung Seo, Annie Sungkajun, and Jinkyo Suh. 2015. Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior Housing. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’15). Association for Computing Machinery, New York, NY, USA, 893–898. https://doi.org/10.1145/2702613.2732883
[134]
Saya Shacham. 1983. A shortened version of the Profile of Mood States. Journal of personality assessment 47, 3 (1983), 305–306. https://doi.org/10.1207/s15327752jpa4703_14
[135]
Daniel Shapiro, Zeping Zhan, Peter Cottrell, and Katherine Isbister. 2019. Translating Affective Touch into Text. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems(CHI EA ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3290607.3313015
[136]
Petr Slovak, Alissa Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James Gross, and Katherine Isbister. 2023. Designing for emotion regulation interventions: an agenda for HCI theory and research. ACM Transactions on Computer-Human Interaction 30, 1 (2023), 1–51. https://doi.org/10.1145/3569898
[137]
Samantha Speer, Emily Hamner, Michael Tasota, Lauren Zito, and Sarah K. Byrne-Houser. 2021. MindfulNest: Strengthening Emotion Regulation with Tangible User Interfaces. In Proceedings of the 2021 International Conference on Multimodal Interaction. Association for Computing Machinery, New York, NY, USA, 103–111. https://doi.org/10.1145/3462244.3479917
[138]
Georgia Stathopoulou, Mark B Powers, Angela C Berry, Jasper AJ Smits, and Michael W Otto. 2006. Exercise interventions for mental health: a quantitative and qualitative review.Clinical psychology: Science and practice 13, 2 (2006), 179. https://doi.org/10.1111/j.1468-2850.2006.00021.x
[139]
Paul Strohmeier, Juan Pablo Carrascal, Bernard Cheng, Margaret Meban, and Roel Vertegaal. 2016. An Evaluation of Shape Changes for Conveying Emotions. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 3781–3792. https://doi.org/10.1145/2858036.2858537
[140]
Hidenobu Sumioka, Aya Nakae, Ryota Kanai, and Hiroshi Ishiguro. 2013. Huggable communication medium decreases cortisol levels. Scientific reports 3, 1 (2013), 3034. https://doi.org/10.3389/fpsyg.2017.01862
[141]
Petra Sundström, Anna Ståhl, and Kristina Höök. 2007. In situ informants exploring an emotional mobile messaging system in their everyday practice. International Journal of Human-Computer Studies 65, 4 (2007), 388–403. https://doi.org/10.1016/j.ijhcs.2006.11.013
[142]
Zoë Terken, Roy Haex, Luuk Beursgens, Elvira Arslanova, Maria Vrachni, Jacques Terken, and Dalila Szostak. 2013. Unwinding after Work: An in-Car Mood Induction System for Semi-Autonomous Driving. In Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (Eindhoven, Netherlands) (AutomotiveUI ’13). Association for Computing Machinery, New York, NY, USA, 246–249. https://doi.org/10.1145/2516540.2516571
[143]
Robert E Thayer. 1990. The biopsychology of mood and arousal. Oxford University Press, New York, NY, USA. https://doi.org/10.1093/oso/9780195068276.001.0001
[144]
Nikki Theofanopoulou and Petr Slovak. 2022. Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (New Orleans, LA, USA) (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 217, 16 pages. https://doi.org/10.1145/3491102.3502130
[145]
A. Toet, J.B.F. van Erp, F.F. Petrignani, M.H. Dufrasnes, A. Sadhashivan, D. Van Alphen, F. Boeree, H.O. de Gruijter, J. Hoeksema, C.T. Stamhuis, and P.J. Steenbergen. 2013. Reach Out and Touch Somebody’s Virtual Hand: Affectively Connected through Mediated Touch. In 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction. IEEE, New York City, United States, 786–791. https://doi.org/10.1109/ACII.2013.146
[146]
Brygg Ullmer and Hiroshi Ishii. 2000. Emerging frameworks for tangible user interfaces. IBM Systems Journal 39, 3.4 (2000), 915–931. https://doi.org/10.1147/sj.393.0915
[147]
Seçil Uğur, Raffaella Mangiarotti, Monica Bordegoni, Marina Carulli, S. A. G. Wensveen, and I. Laura Duncker. 2011. An experimental research project: wearable technology for embodiment of emotions. In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces (Milano, Italy) (DPPI ’11). Association for Computing Machinery, New York, NY, USA, Article 32, 8 pages. https://doi.org/10.1145/2347504.2347539
[148]
Egon L. Van den Broek. 2013. Ubiquitous emotion-aware computing. Personal and Ubiquitous Computing 17, 1 (2013), 53–67. https://doi.org/10.1007/s00779-011-0479-9
[149]
Anke van Oosterhout, Miguel Bruns Alonso, and Satu Jumisko-Pyykkö. 2018. Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3174229
[150]
Lotte Veenstra, Iris K Schneider, and Sander L Koole. 2017. Embodied mood regulation: the impact of body posture on mood recovery, negative thoughts, and mood-congruent recall. Cognition and Emotion 31, 7 (2017), 1361–1376. https://doi.org/10.1080/02699931.2016.1225003
[151]
Valentijn T Visch, M de Wit, L Dinh, Daphne van den Brule, Marijke Melles, and MH Sonneveld. 2011. Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy—Three case studies. In 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH). IEEE, IEEE, New York City, United States, 1–6. https://doi.org/10.1109/SeGAH.2011.6165457
[152]
Preeti Vyas, Unma Mayur Desai, Karin Yamakawa, and Karon Maclean. 2023. A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System Design. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (Hamburg, Germany) (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 229, 23 pages. https://doi.org/10.1145/3544548.3580735
[153]
Torben Wallbaum, Swamy Ananthanarayan, Shadan Sadeghian Borojeni, Wilko Heuten, and Susanne Boll. 2017. Towards a Tangible Storytelling Kit for Exploring Emotions with Children. In Proceedings of the on Thematic Workshops of ACM Multimedia 2017 (Mountain View, California, USA) (Thematic Workshops ’17). Association for Computing Machinery, New York, NY, USA, 10–16. https://doi.org/10.1145/3126686.3126702
[154]
Rongrong Wang and Francis Quek. 2010. Touch & talk: contextualizing remote touch for affective interaction. In Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction (Cambridge, Massachusetts, USA) (TEI ’10). Association for Computing Machinery, New York, NY, USA, 13–20. https://doi.org/10.1145/1709886.1709891
[155]
Tingting Wang, Siyun Shu, and Lei Mo. 2014. Blue or red? The effects of colour on the emotions of Chinese people. Asian Journal of Social Psychology 17, 2 (2014), 152–158. https://doi.org/10.1111/ajsp.12050
[156]
David Watson, Lee Anna Clark, and Auke Tellegen. 1988. Development and validation of brief measures of positive and negative affect: the PANAS scales.Journal of personality and social psychology 54, 6 (1988), 1063. https://doi.org/10.1037/0022-3514.54.6.1063
[157]
David Watson and Auke Tellegen. 1985. Toward a consensual structure of mood.Psychological Bulletin 98, 2 (1985), 219. https://doi.org/10.1037/0033-2909.98.2.219
[158]
S. A. G. Wensveen, J. P. Djajadiningrat, and C. J. Overbeeke. 2004. Interaction frogger: a design framework to couple action and function through feedback and feedforward. In Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (Cambridge, MA, USA) (DIS ’04). Association for Computing Machinery, New York, NY, USA, 177–184. https://doi.org/10.1145/1013115.1013140
[159]
Amy S Wharton and Rebecca I Erickson. 1993. Managing emotions on the job and at home: Understanding the consequences of multiple emotional roles. Academy of Management Review 18, 3 (1993), 457–486. https://doi.org/10.2307/258905
[160]
Carissa Wilkes, Rob Kydd, Mark Sagar, and Elizabeth Broadbent. 2017. Upright posture improves affect and fatigue in people with depressive symptoms. Journal of Behavior Therapy and Experimental Psychiatry 54 (2017), 143–149. https://doi.org/10.1016/j.jbtep.2016.07.015
[161]
Benjamin M Wilkowski, Brian P Meier, Michael D Robinson, Margaret S Carter, and Roger Feltman. 2009. “Hot-headed” is more than an expression: The embodied representation of anger in terms of heat.Emotion 9, 4 (2009), 464. https://doi.org/10.1037/a0015764
[162]
Michele A. Williams, Asta Roseway, Chris O’Dowd, Mary Czerwinski, and Meredith Ringel Morris. 2015. SWARM: An Actuated Wearable for Mediating Affect. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (Stanford, California, USA) (TEI ’15). Association for Computing Machinery, New York, NY, USA, 293–300. https://doi.org/10.1145/2677199.2680565
[163]
Piotr Winkielman, Paula Niedenthal, Joseph Wielgosz, Jiska Eelen, and Liam C Kavanagh. 2015. Embodiment of cognition and emotion. Vol. 1. Attitudes and social cognition. American Psychological Association, Washington, D.C., USA, 151–175. https://doi.org/10.1037/14341-004
[164]
Kieran Woodward, David Brown, and Eiman Kanjo. 2019. AI-Powered Tangible Interfaces to Transform Children’s Mental Well-Being. In 2019 IEEE SmartWorld, Ubiquitous Intelligence Computing, Advanced Trusted Computing, Scalable Computing Communications, Cloud Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI). IEEE, New York City, United States, 1776–1782. https://doi.org/10.1109/SmartWorld-UIC-ATC-SCALCOM-IOP-SCI.2019.00315
[165]
Kieran Woodward and Eiman Kanjo. 2021. iFidgetCube: Tangible Fidgeting Interfaces (TFIs) to Monitor and Improve Mental Wellbeing. IEEE Sensors Journal 21, 13 (2021), 14300–14307. https://doi.org/10.1109/JSEN.2020.3031163
[166]
Kieran Woodward, Eiman Kanjo, David J. Brown, T. M. McGinnity, Becky Inkster, Donald J. Macintyre, and Athanasios Tsanas. 2022. Beyond Mobile Apps: A Survey of Technologies for Mental Well-Being. IEEE Transactions on Affective Computing 13, 3 (2022), 1216–1235. https://doi.org/10.1109/TAFFC.2020.3015018
[167]
Kieran Woodward, Eiman Kanjo, Samuel Burton, and Andreas Oikonomou. 2018. EmoEcho: A Tangible Interface to Convey and Communicate Emotions. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers(UbiComp ’18). Association for Computing Machinery, New York, NY, USA, 746–749. https://doi.org/10.1145/3267305.3267705
[168]
Masahiko Yanagita, Bradley J Willcox, Kamal H Masaki, Randi Chen, Qimei He, Beatriz L Rodriguez, Hirotsugu Ueshima, and J David Curb. 2006. Disability and depression: investigating a complex relation using physical performance measures. The American Journal of Geriatric Psychiatry 14, 12 (2006), 1060–1068. https://doi.org/10.1097/01.JGP.0000224364.70515.12
[169]
Jiawen Yao. 2024. Info-Motion: Using the Metaphor of Plant Motion for Information Communication in Shape-changing Interface: Info-motion. In Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (Cork, Ireland) (TEI ’24). Association for Computing Machinery, New York, NY, USA, Article 49, 13 pages. https://doi.org/10.1145/3623509.3633397
[170]
Steve Yohanan and Karon E. MacLean. 2009. A tool to study affective touch. In CHI ’09 Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA) (CHI EA ’09). Association for Computing Machinery, New York, NY, USA, 4153–4158. https://doi.org/10.1145/1520340.1520632

Cited By

View all
  • (2025)Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic FeedbackVirtual Worlds10.3390/virtualworlds40100034:1(3)Online publication date: 13-Jan-2025

Index Terms

  1. Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and Moods

        Recommendations

        Comments

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference
        July 2024
        3616 pages
        ISBN:9798400705830
        DOI:10.1145/3643834
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 01 July 2024

        Permissions

        Request permissions for this article.

        Check for updates

        Author Tags

        1. Affective computing
        2. affect
        3. affective communication
        4. affective education
        5. affective health
        6. affective interaction
        7. embodiment
        8. emotion
        9. mood
        10. tangible interaction
        11. tangible interfaces

        Qualifiers

        • Research-article
        • Research
        • Refereed limited

        Conference

        DIS '24
        Sponsor:
        DIS '24: Designing Interactive Systems Conference
        July 1 - 5, 2024
        Copenhagen, Denmark

        Acceptance Rates

        Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

        Upcoming Conference

        DIS '25
        Designing Interactive Systems Conference
        July 5 - 9, 2025
        Funchal , Portugal

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)662
        • Downloads (Last 6 weeks)127
        Reflects downloads up to 20 Feb 2025

        Other Metrics

        Citations

        Cited By

        View all
        • (2025)Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic FeedbackVirtual Worlds10.3390/virtualworlds40100034:1(3)Online publication date: 13-Jan-2025

        View Options

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format.

        HTML Format

        Figures

        Tables

        Media

        Share

        Share

        Share this Publication link

        Share on social media