ABSTRACT
The use of virtual reality technologies as a medium for artistic expression requires the combined talents of artists and computer scientists working in concert. We created a course to bring together students and faculty from these two diverse worlds, both to create artistic virtual environments and to foster skills needed to work on interdisciplinary teams. This paper describes this course, the art works created and discuses some of the issues that arise when such worlds collide.
- 1.Cruz-Neira,C., Sandin, D.J., DeFanti, T.A., Kenyon, R. V., and Hart, J.C., "The CAVE: Audio Visual Experience Automatic Virtual Environment," Communications of the ACM, Vol. 35, No. 6, June 1992, pp. 65-72. Google ScholarDigital Library
- 2.Davies, C. "Eph~m~re" Consciousness Reframed-Art and Consciousness in the Postbiological Era: Proceedings of the Second International CAiiA Research Conference, 1998.Google Scholar
- 3.Davies, C. "Immerscence" WWW: http://immersence.com/Google Scholar
- 4.Ebert, D., Bailey, D., "A Collaborative and Interdisciplinary Computer Animation Course," Computer Graphics, Vol. 34, No. 3, August 2000, pp. 22-26. Google ScholarDigital Library
- 5.Mosiman, S., Hiemcke C. "Interdisciplinary Capstone Group Project: Designing Autonomous Race Vehicles", Proceedings of the Thirty-first SIGSCE Technical Symposium on Computer Science Education (February 2000), 270-274. Google ScholarDigital Library
- 6.Pausch, R. "Building Virtual Worlds", WWW: http://www.alice.org/building.htmGoogle Scholar
- 7.Pournaghshband, H. "The Student's Problems in Courses with Team Projects," Proceedings of the Twenty-first SIGSCE Technical Symposium on Computer Science Education, 44-48. Google ScholarDigital Library
- 8.The WorldUp Toolkit, : http://www.sense8.comGoogle Scholar
Index Terms
- When worlds collide!: an interdisciplinary course in virtual-reality art
Recommendations
When worlds collide!: an interdisciplinary course in virtual-reality art
The use of virtual reality technologies as a medium for artistic expression requires the combined talents of artists and computer scientists working in concert. We created a course to bring together students and faculty from these two diverse worlds, ...
When worlds collide: Developing game-design partnerships in universities
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive,...
Virtual worlds as art practice: EvoArt methodologies
EVA'10: Proceedings of the 2010 international conference on Electronic Visualisation and the ArtsSynthetic biology as an artistic technique draws on the exploration of the mechanisms used by organisms to process information and develop their morphologies to address a diverse range of aesthetic agendas. The instrumentalisation of biological ...
Comments