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Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing

Published: 14 October 2024 Publication History

Abstract

Action and concern about climate change keep increasing. Yet, the climate crisis has traditionally been perceived as far-away and abstract. It has been argued that forms of psychological distance such as geographic (it will not affect my local area) and social (it will not affect people like me) can lead to disengagement. Thus, interventions aiming to bring climate change closer are some of the most favored by experts. Among these, games and immersive technologies simulating distant and near locations have been proposed as ways to evoke emotional reactions and reduce psychological distance. Yet, our current knowledge can be strengthened and extended in several ways—existing interventions on media effects provide diverse results, controlled game-based interventions are rare, the use of real-world locations is also atypical, and the effects of combining a distance-centered and a well-being frame are underexplored. Here, we conducted a two-by-two factorial experiment (digital game vs. text, and distant vs. near frame) involving a final sample size of 126. The findings indicate that these media and frames similarly reduced psychological distance and increased issue involvement. Experienced immersion was also similar in all conditions. Based on our observations, we propose methodological and design ideas for future research.

Supplemental Material

ZIP File - Visual walkthrough of the game Climate Connected: Outbreak
The supplemental file to this article is a visual walkthough of the game, including some relevant screenshots from the distant version. As explained in the article, the differences between the two versions can be found in the text descriptions and in the city scenes from the balcony (figure 1 in the article). Readers can find further resources in previously published articles. For example: - A gameplay video: https://doi.org/10.1016/j.chb.2023.107930 - The different versions of the game and control for download: https://doi.org/10.1145/3573382.3616053
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cover image ACM Conferences
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
October 2024
500 pages
ISBN:9798400706929
DOI:10.1145/3665463
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 14 October 2024

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Author Tags

  1. attitude
  2. climate change engagement
  3. environmental sustainability
  4. framing
  5. game-based learning
  6. gamification
  7. immersion
  8. psychological distance
  9. serious games

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