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Game Design Concepts: A Tertiary Literature Review

Published: 14 October 2024 Publication History

Abstract

Over the years, gamification design has become widely discussed in design, services, and human-computer interaction, due to the possibility that experience-centered design can lead to positive user experiences. Consequently, various secondary studies (e.g., systematic mappings, literature reviews, and scoping reviews) were conducted to comprehend how gamification has been designed and implemented. Due to the considerable number of secondary studies, understanding design aspects related to gamification can be challenging. To address this problem, we conducted a tertiary literature review to answer three research questions: i) How many game design concepts have been used in literature?; ii) How are the game design concepts classified?; and iii) What are the characteristics of these game design concepts? The results indicated i) a wide variation in the researched concepts, ii) a noticeable variation in the definition of the concepts, and iii) that these concepts can be divided into two distinct but complementary design classes. Our study contributes to gamification with a classification and categorization system for game design concepts, seeking to improve gamification design methods.

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cover image ACM Conferences
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
October 2024
500 pages
ISBN:9798400706929
DOI:10.1145/3665463
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 14 October 2024

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Author Tags

  1. Game Design
  2. Gamification
  3. Gamification Design
  4. Tertiary Review
  5. User-centered Design

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