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Edutainment in the Context of Science Communication in Virtual Reality

Published: 14 October 2024 Publication History

Abstract

As social media becomes increasingly integral to science communication, there is a rising interest in blending education with entertainment to captivate the public. This paper presents the design of a virtual reality (VR) experience that strategically employs engagement strategies such as anticipation, surprise, juiciness, and agency, aimed at enhancing learning within science education. Leveraging the immersive capabilities of VR, the virtual environment seeks to adapt these social media elements to examine their potential in boosting engagement and learning. The VR experience will be used in an experiment featuring a controlled design, varying levels of interaction and sensory feedback to evaluate their influence on participants’ understanding of scientific concepts. By integrating these engaging elements, the experiment anticipates enhancing the educational utility of VR, guiding the development of more effective VR educational tools and broadening the appeal and accessibility of science learning for diverse audiences.

Supplemental Material

MP4 File - Demo Video - Colors:Dimensions of Reality
This video begins with a 50-second overview of the paper, explaining the design and objectives behind "Colors: Dimensions of Reality," a VR experience blending education and entertainment to enhance science learning. Following the introduction, the video transitions into a demonstration, showcasing a user engaging with the game. Viewers will witness the immersive environment where players explore the scientific principles of color, experiencing elements of anticipation, surprise, and interactivity designed to captivate and educate.

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cover image ACM Conferences
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
October 2024
500 pages
ISBN:9798400706929
DOI:10.1145/3665463
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 14 October 2024

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Author Tags

  1. Extended Reality
  2. Learning
  3. Public Understanding of Science
  4. Virtual Reality

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