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An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews

Published: 30 August 2024 Publication History

Abstract

With the development of virtual reality (VR) technology, various VR devices are flooding the market. VR head-mounted displays (HMDs) sales are overgrowing as the primary medium for experiencing VR games. Therefore, exploring user concerns about HMDs is significant, enabling developers to design better VR devices and VR games. In this work, we conduct an empirical study of 7,413 VR games and 176,428 player reviews collected from three platforms (i.e., Oculus, Steam, and Viveport). First, we investigate the evolutionary trends of HMDs based on VR games. Subsequently, we extract nine topics (e.g., cybersickness, performance, and privacy) related to HMDs from game reviews that users are concerned about, analyze the emotional trends, and explore the voices of players. We find that users complain less about the cybersickness and immersion of HMDs and more about other topics (e.g., performance, tracking, and compatibility). In addition, more users have expressed concerns about privacy in recent years.

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Published In

cover image Games: Research and Practice
Games: Research and Practice  Volume 2, Issue 3
September 2024
163 pages
EISSN:2832-5516
DOI:10.1145/3613704
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 August 2024
Online AM: 22 July 2024
Accepted: 13 April 2024
Revised: 09 February 2024
Received: 14 February 2023
Published in GAMES Volume 2, Issue 3

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Author Tags

  1. Virtual Reality (VR)
  2. VR games
  3. game user research and player experience

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  • Research-article

Funding Sources

  • JSPS KAKENHI
  • Leading Initiative for Excellent Young Researchers (LEADER), MEXT, Japan
  • JST, PRESTO
  • JST ASPIRE

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