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Ballroom Dance Training with Motion Capture and Virtual Reality

Published: 01 September 2024 Publication History

Abstract

This paper investigates the integration of motion capture and virtual reality (VR) technologies in competitive ballroom dancing (slow walz, tango, slow foxtrott, viennese waltz, quickstep), aiming to analyze posture correctness and provide feedback to dancers for posture enhancement. Through qualitative interviews, the study identifies specific requirements and gathers insights into potentially helpful feedback mechanisms. Using Unity and motion capture technology, we implemented a prototype system featuring real-time visual cues for posture correction and a replay function for analysis. A validation study with competitive ballroom dancers reveals generally positive feedback on the system’s usefulness, though challenges like cable obstruction and bad usability of the user interface are noted. Insights from participants inform future refinements, emphasizing the need for precise feedback, cable-free movement, and user-friendly interfaces. While the program is promising for ballroom dance training, further research is needed to evaluate the system’s overall efficacy.

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cover image ACM Other conferences
MuC '24: Proceedings of Mensch und Computer 2024
September 2024
719 pages
ISBN:9798400709982
DOI:10.1145/3670653
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

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Published: 01 September 2024

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Author Tags

  1. Ballroom Dance
  2. Dance Teaching
  3. Motion Capture
  4. Posture Analysis
  5. Sport
  6. Virtual Reality

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  • Short-paper
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  • Refereed limited

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MuC '24
MuC '24: Mensch und Computer 2024
September 1 - 4, 2024
Karlsruhe, Germany

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