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Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality

Published: 21 September 2024 Publication History

Abstract

An underexplored interaction metaphor in virtual reality (VR) is throwing, with a considerable challenge in achieving accurate and natural results. We conducted an empirical investigation of participants’ performance in a VR throwing task, measuring their accuracy and preferences across Point of Release (PoR) mechanics (manual and automatic) with various input device categories (hand-held, on-body, external) and throwable object types. Participants were tasked with throwing a baseball, a bowling ball, and a football toward targets using 5 input configurations (2 manual and 3 automatic PoR). Results from 30 participants indicate that the overall highest accuracy was achieved with an automatic PoR configuration (on-body tracker). The post-study and VR survey results indicate that the majority of participants preferred a manual PoR configuration (hand-held VR controller-derived) for the throwing direction, throwing speed, and as being the closest to real-life throwing. Our findings are useful for VR researchers and developers who want to implement throwing as a technique in their applications.

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          GI '24: Proceedings of the 50th Graphics Interface Conference
          June 2024
          437 pages
          ISBN:9798400718281
          DOI:10.1145/3670947
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          Published: 21 September 2024

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          Author Tags

          1. PoR
          2. Virtual reality
          3. input devices
          4. interaction
          5. throwing

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          GI '24: Graphics Interface
          June 3 - 6, 2024
          NS, Halifax, Canada

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