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Eternagram: Post-Climate Devastation Text Adventure

Published: 11 December 2024 Publication History

Abstract

Traditional approaches to promoting pro-climate behaviors struggle due to the public’s perception of climate change as remote and disconnected from daily life. Game-based interventions offer potential by creating immersive, engaging narratives. Building on this, Eternagram addresses climate change through a text-based adventure game. Players interact with an LLM-based chatbot from a post-climate devastated world, mirroring our own planet Earth. By uncovering the world’s downfall through simulated social media and AI-generated imagery, players cultivate a deeper reflection on climate change and its impacts, fostering pro-environmental attitudes. This work demonstrates the potential of LLM-based game design for creating ludic narratives that drive social change.

References

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Yuanning Han, Ziyi Qiu, Jiale Cheng, and RAY LC. 2024. When Teams Embrace AI: Human Collaboration Strategies in Generative Prompting in a Creative Design Task. In Proceedings of the CHI Conference on Human Factors in Computing Systems(CHI ’24). Association for Computing Machinery, New York, NY, USA, 1–14.
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RAY LC and Yuying Tang. 2023. Speculative Design with Generative AI: Applying Stable Diffusion and ChatGPT to imagine climate change futures. In Proceedings of the 11th International Conference on Digital and Interactive Arts (ARTECH’23). ACM, New York, NY, USA., Faro, Portugal: 28-30 November.
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Sijia Liu, Kexue Fu, Xiaoke Zeng, and RAY LC. 2024. Falling Echoes: Expressing the Act of Falling in Dreams Through Generative AI. In International Symposium on Electronic Art. Brisbane, QLD, Australia.
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Yuqian Sun, Xuran Ni, Haozhen Feng, Ray LC, Chang Hee Lee, and Ali Asadipour. 2022. Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model. In Interactive Storytelling, Mirjam Vosmeer and Lissa Holloway-Attaway (Eds.). Springer International Publishing, Cham, 651–672.
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Daijin Yang, Yanpeng Zhou, Zhiyuan Zhang, Toby Jia-Jun Li, and RAY LC. 2022. AI as an Active Writer: Interaction strategies with generated text in human-AI collaborative fiction writing. In Joint Proceedings of the IUI 2022 Workshops: HAI-GEN, HEALTHI, HUMANIZE, TExSS, SOCIALIZE. CEUR-WS, 56–65.
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Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, and RAY LC. 2024. Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure. In Proceedings of the CHI Conference on Human Factors in Computing Systems(CHI ’24). Association for Computing Machinery, New York, NY, USA, 1–23.

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    cover image ACM Other conferences
    VINCI '24: Proceedings of the 17th International Symposium on Visual Information Communication and Interaction
    December 2024
    286 pages
    ISBN:9798400709678
    DOI:10.1145/3678698
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

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    Published: 11 December 2024

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    Author Tags

    1. Generative AI
    2. Intangible Cultural Heritage
    3. Interactive Installation

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