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A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design: Major/Minor curriculum structure that supports the integration of Motion Capture with Animation, Visual Effects and Game Design Teaching Pathways.

Published: 22 November 2024 Publication History

Abstract

This paper presents a case study in a curriculum structure that aims to integrate specialized course content across a range of primary study pathways. The 3-year Bachelor of Design degree at the School of Art and Design, Auckland University of Technology, New Zealand, offers a major in Animation, Visual Effects and Game Design in which students can follow specialized pathways of study in these three areas. In addition to their selected major, students can select two minors to support their major course of study. A popular choice is the Motion Capture Minor that has strong technical and creative relevance to all three study pathways, and due to time and scope restraints is not able to be covered directly in the curriculum content of the majors. This paper examines this major/minor structure as a useful interconnected curriculum framework that supports a learning environment whereby students can gain both in-depth creative and technical expertise in a specialized and future-focused creative technology, but also bring that knowledge to their major pathways of study.

References

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Gregory Bennett and Jan Kruse. 2015. Teaching Visual Storytelling for Virtual Production Pipelines Incorporating Motion Capture and Visual Effects. In SIGGRAPH Asia 2015 Symposium on Education (SA '15). Association for Computing Machinery, New York, NY, USA, Article 4, 1–8.
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Gregory Bennett, Hossein Najafi and Lee Jackson. 2023. Pedagogical Strategies for Teaching Virtual Production pipelines. In SIGGRAPH Asia 2023 Educator's Forum (SA '23). Association for Computing Machinery, New York, NY, USA, Article 11, 1–10.
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Ettiene de Jager. 2024. Paper Cuts. Animated short film. Auckland University of Technology.
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Von Kagaoan. 2017. Translating Acted Performance Between an Actor and a Synthespian of Differing Physiology. Honours thesis. Auckland University of Technology. Available at https://wovenlancer.artstation.com/projects/VdBl8n
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Jason A. Kennedy. 2021. Acting and Its Double: A Practice-Led Investigation of the Nature of Acting Within Performance Capture. Ph.D. Dissertation. Auckland University of Technology. https://hdl.handle.net/10292/13943
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  1. A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design: Major/Minor curriculum structure that supports the integration of Motion Capture with Animation, Visual Effects and Game Design Teaching Pathways.

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      cover image ACM Conferences
      SA '24: SIGGRAPH Asia 2024 Educator's Forum
      December 2024
      103 pages
      ISBN:9798400711367
      DOI:10.1145/3680533
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

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      New York, NY, United States

      Publication History

      Published: 22 November 2024

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      Author Tags

      1. animation
      2. curriculum design
      3. education
      4. game design
      5. motion capture
      6. performance capture
      7. visual effects

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      SA '24
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      SA '24: SIGGRAPH Asia 2024 Educator's Forum
      December 3 - 6, 2024
      Tokyo, Japan

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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