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Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device

Published: 02 December 2024 Publication History

Abstract

Tingle Tennis, a menstrual period sensory simulation game, leverages Virtual Reality (VR) technology, haptic feedback, and IoT techniques to create an immersive experience that highlights the physical, psychological, and social challenges athletes face during their menstrual cycles. Providing users with a situational life experience, the VR application aims to foster empathy and raise awareness about the importance of addressing menstruation-related issues in the psychology of sports and exercise. The overall experience is divided into tutorial, preparation, tennis training, and final match stages, with users assuming the role of a tennis athlete over a span of three days. The project’s novelty lies in its comprehensive approach to addressing menstruation-related issues in sports by using hardware devices to mimic and control the pain of menstrual cramps based on the user’s condition while experiencing the mental state of an athlete going through periods. The users also have to use various items to help users live with this situation and be fully prepared for the final match.

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Presentation video and User Study Form
PDF File
Presentation video and User Study Form

References

[1]
Chihiro Asada, Kotori Tsutsumi, Yuichi Tamura, Naoya Hara, Wataru Omori, Yuta Otsuka, and Katsunari Sato. 2021. A sharing system for the annoyance of menstrual symptoms using electrical muscle stimulation and thermal stimulations. In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (Osaka, Japan) (VRST ’21). Association for Computing Machinery, New York, NY, USA, Article 50, 2 pages.

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cover image ACM Conferences
SA '24: SIGGRAPH Asia 2024 Posters
December 2024
260 pages
ISBN:9798400711381
DOI:10.1145/3681756
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 December 2024

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Author Tags

  1. virtual reality
  2. education
  3. pain simulation

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SA '24
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SA '24: SIGGRAPH Asia 2024 Posters
December 3 - 6, 2024
Tokyo, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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