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Using learning environments for military study

Published: 30 September 2024 Publication History

Abstract

One of the biggest concerns in planning a military operation is how to explore the terrain, avoid collateral damage and accomplish the mission. During that process, military planners study the topographic and tactical aspects, gathering detailed information to better advise superiors in their decisions. Learning how to prepare for that terrain study takes time and practice, and inside the classroom is difficult. Because of that, sometimes students are taken into regions in a Field Exercise (FE) to understand how to conduct this kind of activity. Even participating in those FE, it is quite difficult for the instructor to explain to students the subject given the abstraction needed to visualize, for example, the coordination measures for an operation in the area, the company moving to an objective, and so on. Another problem happens when the instructor points to a place and makes observations about that area, while the student accidentally looks at the wrong place and starts learning the content in the wrong way. Trying to solve similar problems, Wenqiong Du et al. [5] developed a Mixed Reality-based platform addressing nontechnical skills personnel for Battlefield First Aid (BFA) training with satisfactory effectiveness. In this work, the interaction between the real and the virtual world was fulfilled by using the HTC VIVE VR Headset. In this context, we propose “Simulador Virtual para Estudo Topotático do Terreno (SVETT),” a simulator that uses resources usually found in classroom involving 3 interfaces (VR, projection and constructive) that can help instructors to ease teaching the abstract subjects of a terrain study and standardize the knowledge learned from students. The Brazilian Marines Simulation Center developed SVETT and evaluated it with 54 students. The results suggest that using SVETT first, students found participating in the field exercise easier because of their previous contact with the region.

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cover image ACM Other conferences
SVR '24: Proceedings of the 26th Symposium on Virtual and Augmented Reality
September 2024
346 pages
ISBN:9798400709791
DOI:10.1145/3691573
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2024

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Author Tags

  1. Interaction
  2. Learning Environments
  3. Terrain study
  4. Virtual Reality

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SVR 2024
SVR 2024: Symposium on Virtual and Augmented Reality
September 30 - October 3, 2024
Manaus, Brazil

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