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A Physical Computing Workshop to Engage Girls from Low-Income Backgrounds
The persistent gender gap in computer science, especially among women from low-income backgrounds, continues to limit diversity and innovation within the technological sector. This underrepresentation also restricts access to career paths that can ...
Monocular Tracking of Passive Stylus on Passive Surface
This PhD project introduces a mixed reality passive stylus system designed for smartphones enabling digital ink creation on a surface. Traditional passive stylus systems face challenges in usability and accessibility. This research aims to overcome these ...
Spot Shadow: A System for Manipulating Shadows in Spatial Design
The design of the lighting environment is important for determining room specifications. Recently, systems that can change the lighting environment in a room by controlling the direction and intensity of light using a computer have been proposed. ...
PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence
Soccer, as a dynamic team sport, requires seamless coordination and integration of tactical strategies across all players. Adapting to new tactical systems is a critical but often challenging aspect of soccer at all professional levels. Even the best ...
Eye-Hand Movement of Objects in Near Space
Hand-tracking in Extended Reality (XR) enables moving objects in near space with direct hand gestures, to pick, drag and drop objects in 3D. We explore the use of eye-tracking to reduce the effort involved in this interaction. As the eyes naturally look ...
Have Fun with Math: Multimodal, Interactive, and Immersive Exploration of Wave Functions with 3D Models
Postsecondary STEM courses include substantial mathematics and algorithms. Students need motivation to dig deep into the topic. Multisensory modeling allows users to explore objects with multiple senses, i.e., audio, visual, and touch. If augmented with ...
Summary of the Workshop on Interactions for Supporting Explanations and Promoting Comprehension
Interfaces and visualizations often challenge comprehension, especially as they grow in complexity. Traditional methods—relying on standard inputs like touch, mouse, and keyboard—fall short in addressing the nuanced demands for explainability in complex ...
Summary of the Workshop on Visual Methods and Analyzing Visual Data in Human Computer Interaction
Visual methods have become increasingly vital in Human Computer Interaction (HCI) research, particularly as we analyze and interpret the complex visual data that emerges from various interaction modalities. However, the methodologies for analyzing this ...
Extracting Corneal Reflection of Screen by High-Speed Control of Polarization
Polarization has been considered to be a reference instead of near-infrared light sources in eye tracking because the light emitted from a liquid-crystal display is typically polarized. However, the degree of polarization depends on the display content. ...
A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation Exercise
Many children with cerebral palsy (CP) should do various exercises to restore motor control for specific functions such as hand grasping and gripping. During daily exercises, they need intensive support from either therapists or caregivers in setting ...
Customisable Lower Limb Rehabilitation Carpet for Children with Cerebral Palsy
Cerebral Palsy (CP) affects motor coordination, resulting in slow walking and irregular step and stride lengths. Effective rehabilitation exercises are essential for strengthening leg muscles and enhancing mobility in children with CP. However, ...
Exploring Effects of Interactive Virtual Reality Sensory Environment on Anxiety Reduction in Adolescents with Autism
Autism Spectrum Disorder (ASD) is a developmental disability often characterized by sensory processing difficulties that can lead to anxiety, particularly in children and adolescents. Previous research on virtual reality-based anxiety intervention tools ...
Exploring the Impact of Size and Position on Visual Feedback Efficacy for Ballet Dancers
In balance training, such as ballet, observing one’s posture in a mirror makes it easier to maintain balance. By using projectors, it is possible to show the user’s posture from different angles, magnify specific body parts, and display the Center of ...
Co-designing a Tangible Communication Device to Enrich Communication over Distance
The initial phase of innovative product design is marked by uncertainty and complexity. This paper examines the use of participatory workshops to navigate this phase within the ToCaro research project. The project aims to develop tactile and ...
Once Upon a Data Story: A Preliminary Design Space for Immersive Data Storytelling
Immersive data storytelling is an emerging field that combines narrative visualisation and immersive analytics to engage an audience. While there are existing design spaces for narrative visualisation on 2D displays, there are no guidelines for creating ...
Effects of Increasing Command Capacity of Spatial Memory Menus in Tablets
Spatially-stable touch menus, like FastTap, leverage users’ spatial memory to enable rapid command selection on tablets. Although these spatial tablet interfaces can aid in developing spatial memory of commands having a small command set, it is, however,...
Balancing Autonomy: Investigating User-Controlled vs Automated Guidance Systems for Sequential Tasks
Self-guided tutorials are popular resources for learning new tasks, but they lack important aspects of in-person guidance like feedback or personalized explanations. Adaptive guidance systems aim to overcome this challenge by reacting to users’ ...
Gamification of Food Selection and Nutrition Education in Virtual Reality
The increasing global prevalence of obesity and related health issues underscores the need for innovative dietary interventions. This paper explores the potential of combining gamification and Virtual Reality (VR) to promote healthier eating habits ...
Enhancing Virtual Mobility for Individuals Who Are Blind or Have Low Vision: A Stationary Exploration Method
Designing accessible locomotion methods for individuals who are blind or have low vision (BLV) is a complex challenge, particularly in mobile VR environments with limited interface options. In this paper, we propose a novel locomotion technique on ...
Index Terms
- Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
ISS '19 | 85 | 26 | 31% |
ISS '18 | 105 | 28 | 27% |
ISS '18 Companion | 105 | 28 | 27% |
ISS '17 | 119 | 32 | 27% |
ISS '16 | 119 | 33 | 28% |
Overall | 533 | 147 | 28% |