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Seminal Paper

Ray tracing Jell-O® Brand Gelatin

Published:01 August 1987Publication History

ABSTRACT

Ray tracing has established itself in recent years as the most general image synthesis algorithm. Researchers have investigated ray-surface intersection calculations for a number of surface primitives, including checkerboards, glass balls, green fractal hills, mandrills, abstract blue surfaces, more glass balls, robot arms, pool balls, low-resolution clouds, morphine molecules, aquatic blobby things making strange noises, fantastic cities, and running skeletons. Unfortunately, nobody has ray traced any food. The Dessert Realism Project here at Pixar is addressing this problem. This paper presents new technology for ray tracing Jell-O® brand gelatin. We believe the method may have application to other brands of gelatin and perhaps pudding as well.

References

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  1. Ray tracing Jell-O® Brand Gelatin

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              • Published in

                cover image ACM Conferences
                SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
                August 1987
                352 pages
                ISBN:0897912276
                DOI:10.1145/37401
                • cover image ACM Overlay Books
                  Seminal graphics: pioneering efforts that shaped the field, Volume 1
                  July 1998
                  460 pages
                  ISBN:158113052X
                  DOI:10.1145/280811
                • cover image ACM SIGGRAPH Computer Graphics
                  ACM SIGGRAPH Computer Graphics  Volume 21, Issue 4
                  July 1987
                  299 pages
                  ISSN:0097-8930
                  DOI:10.1145/37402
                  Issue’s Table of Contents

                Copyright © 1987 ACM

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                Publication History

                • Published: 1 August 1987

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                SIGGRAPH '87 Paper Acceptance Rate33of140submissions,24%Overall Acceptance Rate1,822of8,601submissions,21%

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