ABSTRACT
This paper describes X-Rooms™, a PC-based immersive visualization environment with integrated spatial audio, video and graphics. The concept is similar to the original CAVE© [1], but it uses a novel web-based visualization system running on top of a PC-cluster with Windows XP installed. Compared to other common installations based on expensive high-end unix graphics systems, costs are reduced by up to one magnitude (depending on the installation setup) using of the shelf PC and projector equipment. Using the developed external API X-Rooms systems can be deployed in the same application domain as conventional CAVE systems; in addition several new areas are open for less expensive systems. Processing VRML the X-Rooms system is a high end visualization platform for interaction with online 3D web content. Furthermore, the X-Rooms content can be driven by the web.
- 1.C. Cruz-Neira et al., Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE, SIGGRAPH 1993 Conference Proceedings, Anaheim, CA, pp 135-142. Google ScholarDigital Library
- 2.Carlos Jensen, Larry Hodges, Jarrell Pair, The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment, Proceedings of SIGGRAPH 2000: Sketches and Application, New Orleans, LA.Google Scholar
- 3.Mark R. Mine, Frederick Brooks Jr., Carlo H. Sequin, Moving Objects in Space: Exploiting Proprioception In Virtual Environment Interaction, SIGGRAPH 1997 Conference Proceedings, Los Angeles, CA, pp 19-26. Google ScholarDigital Library
- 4.Herbert R~sseler, Ivo Haulsen, Experiencing Fire Simulation Results by Using Virtual-Reality Technology, 16th IMACS World Congress 2000 on Scientific Computation, Applied Mathematics and Simulation, Session 180.5.Google Scholar
- 5.Johannes Behr, Marc Alexa, Volume Visualization in VRML, Web3D 2001 Symposium Proceedings, Paderborn, Germany, pp 23-27. Google ScholarDigital Library
Index Terms
- X-rooms
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