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Head shop: generating animated head models with anatomical structure

Published:21 July 2002Publication History

ABSTRACT

We present a versatile construction and deformation method for head models with anatomical structure, suitable for real-time physics-based facial animation. The model is equipped with landmark data on skin and skull, which allows us to deform the head in anthropometrically meaningful ways. On any deformed model, the underlying muscle and bone structure is adapted as well, such that the model remains completely animatable using the same muscle contraction parameters. We employ this general technique to fit a generic head model to imperfect scan data, and to simulate head growth from early childhood to adult age.

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            • Published in

              cover image ACM Conferences
              SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
              July 2002
              203 pages
              ISBN:1581135734
              DOI:10.1145/545261

              Copyright © 2002 ACM

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              Publication History

              • Published: 21 July 2002

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              SCA '02 Paper Acceptance Rate22of53submissions,42%Overall Acceptance Rate183of487submissions,38%

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