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Blitz: a rule-based system for massively parallel architectures

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Published:03 January 1989Publication History

ABSTRACT

The rule-based system has emerged as an important tool to developers of artificial intelligence programs. Because of the computational resources required to realize the MATCH-SELECT-EXECUTE cycle of rule-based systems, researchers have been trying to introduce parallelism into these systems for some time. We describe a new approach to parallel rule-based systems which exploits fine-grained hypercube hardware. The new algorithms for parallel rule matching and simultaneous execution of several rules at once are presented. Experimental results using a Connection Machine* implementation of BLITZ are presented.

References

  1. Forgy, 1982.C. L. Forgy, Rete: A Fast Algorithm for the Many Pattern / Many Object Pattern Matching Problem, Artificial Intelligence, 19: 17-37, 1982.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Gupta, 1984.A. Gupta, Parallelism in Production Systems, Ph.D. Thesis, Carnegie Mellon University, Department of Computer Science, 1986. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Miranker, 1987.D. P. Miranker, TREAT: A Better Match Algorithm for AI Production Systems, Proceedings of AAAI-87, 42-47, i987. Google ScholarGoogle ScholarDigital LibraryDigital Library

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      • Published in

        cover image ACM Conferences
        C3P: Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
        January 1989
        1787 pages
        ISBN:0897912780
        DOI:10.1145/63047
        • Editor:
        • Geoffrey Fox

        Copyright © 1989 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 3 January 1989

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