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Design patterns and framework for WIMP+ user interfaces design

Published:01 April 2000Publication History

ABSTRACT

The purpose of my HCI research is to use the Design Patterns approach to establish a framework to support designing WIMP+ User Interfaces. In this paper I will introduce the WIMP+ User Interfaces and the idea to use the Acquisition-Computation-Expression-Execution [6] (ACEE) Design Pattern to build the framework.

References

  1. F. Buschmann, R. Meunier, H. Rohnert, P. Sommerlad, M. Stal: "Pattern-Oriented Software Architecture: A System Of Patterns", John Wiley & Sons, 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. A. van Dam: "Post-WIMP User Interfaces", Comm. of the ACM, February 1997/Vol.40, No.2. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. E. Gamma, R. Helm, R. Johnson, J. Vlissides: "Design Patterns: Elements of Reusable Object-Oriented Software", Addison-Wesley, 1995. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. M. Green, R. Jacob: "Software Architecture and Metaphors for Non-WIMP User Interfaces", SIGGRAPH'90 Workshop Report.Google ScholarGoogle Scholar
  5. J. Nielsen: "Non-Command User Interfaces", Communications of ACM, April 1993, Vol.36, No.4. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Y. Wu: "Acquisition-Computation-Execution-Expression (ACEE): A Software Architecture Pattern for Computer-supported Automation and Control Systems", PLoP'99, August 15-18, Illinois, USA.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    CHI EA '00: CHI '00 Extended Abstracts on Human Factors in Computing Systems
    April 2000
    406 pages
    ISBN:1581132484
    DOI:10.1145/633292

    Copyright © 2000 ACM

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    Publication History

    • Published: 1 April 2000

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