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Interactive navigation in complex environments using path planning

Published:27 April 2003Publication History

ABSTRACT

We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by using a variant of randomized motion planning algorithm along with a reachability-based analysis. At runtime, our algorithm performs graph searching and automatically computes a collision-free and constrained path between two user specified locations. It also enables local user-steered exploration, subject to motion constraints and integrates these capabilities in the control loop of 3D interaction. Our algorithm only requires the scene geometry, avatar orientation, and parameters relating the avatar size to the model size. The performance of the preprocessing algorithm grows as a linear function of the model size. We demonstrate its performance on two large environments: a power plant and a factory room.

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          • Published in

            cover image ACM Conferences
            I3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics
            April 2003
            249 pages
            ISBN:1581136455
            DOI:10.1145/641480

            Copyright © 2003 ACM

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            Publication History

            • Published: 27 April 2003

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            I3D '03 Paper Acceptance Rate27of102submissions,26%Overall Acceptance Rate148of485submissions,31%

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