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The Traffic Police Management Training Game

Published:01 January 1973Publication History

ABSTRACT

The Traffic Police Management Training Game was designed for Northwestern's Traffic Institute with the following basic objectives: (1) to provide police officers of supervisory rank with more insight and experience in traffic problems; (2) to show the importance of intensive analysis and planing; and, (3) to teach certain patrol enforcement concepts. The game requires three ingredients: the game administrators, the game players, and the computerized game model. The game model provides the framework within which the administrator may specify any type of urban model he believes meets his teaching objectives. The game players input decisions on allocation of manpower for patrol enforcement. The game model generates violations, which stochastically result in accidents. The frequency of these violations is assumed to be a function of parameters selected by the administrators and the enforcement applied by the players. If a violation does not result in an accident, the model computes whether or not an available unit detected the violation. The model does not pretend to be realistic, but rather aims to achieve verisimilitude. The object of the game is to achieve some “bests allocation based on criteria set up by the administrators. Organizational aspects of the game include: administrator and player briefings, instructions, decision forms, and critiques.

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      • Published in

        cover image ACM Conferences
        WSC '73: Proceedings of the 6th conference on Winter simulation
        January 1973
        900 pages
        ISBN:9781450374057
        DOI:10.1145/800293

        Copyright © 1973 ACM

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        Publication History

        • Published: 1 January 1973

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