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Enemy At The Gates

Published:12 August 2001Publication History

ABSTRACT

Perhaps the greatest challenge that Enemy at the Gates presented to Double Negative was how to serve the film's narrative flow whilst staying as faithful as possible to history. For the opening sequence digital matte paintings depicting Stalingrad's war-torn skyline were derived from an exhaustively researched 3D architectural library. Detailed surveys of surviving Stuka aircraft ensured an accurate portrayal of the dive-bomber attack. In the air raid sequence the 3D library was taken to its logical conclusion with a digital recreation of the entire ruined cityscape. Through extensive previsualisation all VFX work was tightly integrated with the film's dramatic structure. Copyright held by creator.

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  • Published in

    cover image ACM Conferences
    SVR '01: ACM SIGGRAPH 2001 video review on Electronic theater program
    August 2001
    ISBN:9781450374323
    DOI:10.1145/945314

    Copyright © 2001 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 12 August 2001

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