ABSTRACT
For Pearl Harbor, ILM created vistas of period battleships under attack and CG planes in combat at Pearl Harbor and in other battles. Simulation software was written for the huge billowing smoke from destroyed battleship row and new rigid body software was developed for the destruction of planes and ships. Other developments included: new environmental lighting techniques to enhance the realism of rendered planes and ships; new crowd and sailor placement software using motion capture, including data from a daylight motion capture solution; and new match animation tools created to deal with complex plates and set extension needs. Copyright held by creator.
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