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Rule Based Dynamic Simulation for "Wave of Death"

Published:12 August 2001Publication History

ABSTRACT

To produce this fully computergenerated dam breaching sequence a Rule Based Dynamic System has been used, which differs significantly from conventional keyframe animation or pure dynamic simulation: Instead of animating each chunk, fragment, dust, water or mist element separately, a software was developed to combine all dynamic `behavior', interactions and dependencies in one big rule system. With the Rule Based Dynamic Simulation the control of the whole visual effect sequence was extremely simplified, which reduced the amount of work dramatically. Copyright held by creator.

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  • Published in

    cover image ACM Conferences
    SVR '01: ACM SIGGRAPH 2001 video review on Electronic theater program
    August 2001
    ISBN:9781450374323
    DOI:10.1145/945314

    Copyright © 2001 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 12 August 2001

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