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Story lifecycle in a product development organization

Published:24 April 2004Publication History

ABSTRACT

This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We use five types of stories (stories from the field, concept stories, design-exploration stories, partner-integration stories, and product demonstrations). We describe the "inputs" and "outcomes" of each stage of our developing "story lifecycle," illustrating our method with multiple case studies.

References

  1. Carroll, J.M. (2000). Making use: Scenario-based design of human-computer interactions. Cambridge MA USA: MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Gruen, D.M. (2000). Storyboarding for design: An overview of the process. IBM Research Collaborative User Experience Technical Report 00-03. Available at www.research.ibm.com/cambridge.Google ScholarGoogle Scholar
  3. Muller, M.J. (2003). Participatory design: The third space in HCI. In J. Jacko and A. Sears (eds.), Handbook of HCI. Mahway NJ USA: Erlbaum. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Story lifecycle in a product development organization

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      • Published in

        cover image ACM Conferences
        CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
        April 2004
        975 pages
        ISBN:1581137036
        DOI:10.1145/985921

        Copyright © 2004 ACM

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        New York, NY, United States

        Publication History

        • Published: 24 April 2004

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