ABSTRACT
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We use five types of stories (stories from the field, concept stories, design-exploration stories, partner-integration stories, and product demonstrations). We describe the "inputs" and "outcomes" of each stage of our developing "story lifecycle," illustrating our method with multiple case studies.
- Carroll, J.M. (2000). Making use: Scenario-based design of human-computer interactions. Cambridge MA USA: MIT Press. Google ScholarDigital Library
- Gruen, D.M. (2000). Storyboarding for design: An overview of the process. IBM Research Collaborative User Experience Technical Report 00-03. Available at www.research.ibm.com/cambridge.Google Scholar
- Muller, M.J. (2003). Participatory design: The third space in HCI. In J. Jacko and A. Sears (eds.), Handbook of HCI. Mahway NJ USA: Erlbaum. Google ScholarDigital Library
Index Terms
- Story lifecycle in a product development organization
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